﻿/*
 * Created by Wang Lei on 21-07-01.
 * Copyright (c) 2006-2021 Kaitiren
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

using UnityEngine;
using System.Collections;

namespace HLLib
{

	/// <summary>
	/// 不可删除对象.
	/// HLDontDestroyGameObject
	/// </summary>
	public class HLDontDestroyGameObject : MonoBehaviour
	{

		/// <summary>
		/// Awake
		/// </summary>
		void Awake()
		{
			DontDestroyOnLoad(this.gameObject);
			gameObject.SetActive(true);
		}

		// Use this for initialization
		void Start()
		{

		}
	}

}
